Individual Game Prototype
Wednesday, March 6, 2013
Facilitation Guide
Alice Ying Nie
Facilitation Guide For Individual Game Prototype
Target Audience:
High
School English and Language Arts students and Foreign English Language
learners.
Learning objectives:
Students will learn language through the creation of
stories.
Target learning environment:
Schools and students anywhere in the world can participate
in this game.
Instructions for how to play it:
Players
will first receive a card, e-mail, text message image, letter, or find the
message in a newspaper. This
message will have a link to a webpage as well as a secret code written in an
unknown language. The players will
then have to go to the webpage and using the information on the webpage, decode
the message on the card. The
decoded message will be the address for another webpage.
On
the second webpage, students will view a video followed by a CNN news source
regarding the meteors that hit Russia.
Players will then follow the links to find a letter from a future
civilization informing them that Earth did not survive the meteor attack. Ruins from our great civilization
provides evidence that we did once exist but there is no information or
documentation of our civilization other than melted pieces of buildings. This future civilization is contacting
us to find out who we are.
Players
are then instructed to answer a set of questions and share their stories. First, through a series of multiple
choices, students create their character.
Players then have the option of uploading a photo or creating a virtual
avatar. Additionally, through multiple-choice
questions, students answer questions about their personality.
Players
then interact with the future civilization (game master) through a series of
tasks, all of which will integrate language learning and writing
assignments. Through the tasks,
students will also learn about different genres of writing from narrative
writing to science fiction.
Additionally, students will learn about the writing process from
creating drafts to reviving and finally publishing. Students will also meet other players and read their
stories. The goal of the game is
to create an online writing community of language learners from all around the
world sharing their cultures and stories.
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